Time for a Friday update, from me, Niall, the blog monkey.

Next week is our final week of animation, and so that calls for some hard work. Some of us are a little behind schedule, so we’re doing our best to catch up. As it stands, the actual animation stage is only three shots from completion, and all three of these shots are currently in production. Excitingly, the Super Shot has been one of the week’s primary focuses, and it did indeed end out being rather super. Shot twenty was also finalised and completed after some hands were grafted to the old men’s stumps, and shot thirteen was completed too.

This week, I’ve been working on shots twenty and twenty one. Twenty one is basically an extension of twenty, meaning I was fortunately able to build shot twenty one using the components of its predecessor. The shot involves Old Blue and Old Red closing in on one another for a fierce, confrontational stand-off. Despite this rather aggressive description, the primary issue I had to face was not making it look like the two characters were about to passionately kiss. I had to adjust the body language, postures and expressions to completely abolish any and all signs of desire and intimacy. I’ll be adding smaller details soon, such as bloodshot eyes, throbbing veins, twitches and snarls. The shot will be finished on schedule, and then I’ll work on the credits tile. I’m looking forward to having this project put to bed (or dead {everyone agrees}).

Nila has been creating the fabled super shot, spoken of only in Norse mythology and cryptic cave paintings. The shot is actually a sequence of fourteen separate shots all ran in quick succession. The shot contains animated backgrounds, some screaming characters (complete with rapid tongue waggle) and also a hand drawn fire effect. The scene has been described by stoic fisherman; Chris Webster as; “Very funny.” Note that he did not laugh, but I think he appreciated it in his own peculiar way. The super shot is actually completed now. Originally it was scheduled to accommodate two animators, but uh, that was not necessary, apparently.

Leonard completed shot thirteen and then fell deathly ill. He is suffering from a cold at this time, and so has been unable to attend our production days. Since he has completed all of his scheduled shots, we thought it wise to assign him clean up duties on some of our less favoured shots. We’d very much like some touch ups applied to a selection of shots, all of which have been marked in the production schedule with an amber tint.

Lewis meanwhile is still working on shot sixteen. He was originally scheduled to assist Nila with the super shot but has instead spent a second week working on shot fifteen. He’s hand drawing a lot of the frames, and so far, it looks quite sharp and effective. Unfortunately, he hasn’t made much progress on it, though. He’s assured me that the shot will be finished before the 10th December which is when we’re scheduled to present the fully animated but not finalised film.

We’d like to give you something to watch so you know what sort of progress we’re making, so here’s a Youtube link to the Super Shot previously mentioned.

Here’s our new production chart, which is now marked with shots that require some clean-up or total reworks. Shots one through three could use a steady hand to go over the black lines and prevent pixilation. Shots nine and ten could use some background alterations to speed up the symbols, and the composition could also be changed to make the characters more centred. The crowd shots could also use a bit of tidying up to get rid of blocky artifacts on the characters.





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