It’s Friday! So it’s time for an update.

This week we’ve been working on an assortment of new shots, and finalising production on some of the ones we animated last week. Monday and Tuesday were dedicated to clean-up and colouring processes to make them more presentable. Most of them still require some touch ups in After Effects during post production, but we won’t be doing that until much later (Likely not until after the Christmas holidays.)

Niall (That’s me) is fully up to date on the schedule currently, so I’m able to complete this entry. My work load was smaller than the others’ this week, as I only had to animate around three seconds. Next week I have over twice as much to animate, so that’ll be interesting. Shot 17 is all done and coloured too. It took me an afternoon to complete. Shot 3 took me a little longer. I had some difficulty when inverting the arm symbols to face inwards. I had to make it look real, but disallow the audience from actually seeing what was happening, as I was effectively snapping RED’s elbows. I mostly hid it with speed. It’s quite acceptable to look at now, and the audience likely wouldn’t question it unless they slowed it down to half its speed. Shot 3 still requires colour, but that shouldn’t take more than a few hours.

Nila is close on my heels. She’s finished shot 12 already, aside from the colouring, and even managed to resolve an issue we were having with duplicate symbols passing unwanted colours to others (with some help from Ian Friend.) She’s currently working on shot 18, another medium length shot but with some tricky perspective animation. I’ve been working with her to try and secure a realistic in-perspective punch while using flat symbols. It’s tricky, but we’re making progress. She’s also finishing up the colouring on shot 7, and that appears to be going well.

Leonard has finished shot 4 and 5, and has moved onto shot 6, a skewed perspective shot with some medium difficulty animation with both characters. Even as the week’s end draws in, however, the shot is far from completion, so I fear Leonard may fall behind schedule. He’s actually already coloured it in, however, so he can use his colouring time next week to finish the actual animation. Sadly the background is pixelated and I have no idea how to fix it without redrawing the entire thing, which is a massive waste of time.

Lewis has finished shot 9 and 10 and has only just moved onto shot 8, a heavy shot which involves mountains emerging from RED’S muscles. The shot requires facial and body animation, but it’s still only four seconds long. The shot has been laid out, but it appears he’s colouring in the shot first before animating as well. If it’s a more productive way of animating, then I suppose there’s no harm in it. The schedule specifies that we colour in the following week, but if they find it easier this way then there’s no point arguing. It becomes a little trickier to track the progress and see the construction, however. Not to mention, if a symbol needs to be edited or replaced, due to some sort of error, then the whole thing was coloured for nothing.

We’re falling behind slightly on our schedule, so I’m hoping that we’re able to catch up once again before next Friday. Stay tuned to find out.

As before, here's a link to our current production chart, and an image.





Leave a Reply.

    Highbrow productions

    this blog follows our film after all of our concepts and designing - watch our progress!